MajorMUD Combat Balance Tool

Armor scaling + combat formula + monster data — all in one place

hit% = 100 − 140 × DV2 / AV2, floor 5%
Hover the chart to see hit% at any DV/AV point

Armor Scale


Player DV Override

Manual DV
Set to 0 for auto (uses tier + scale). Nonzero overrides all tiers.

Combat Formula

Coefficient
Higher = defense matters more overall
DV Exponent
2.0 = stock quadratic. Lower = softer knee.
AV Exponent
Usually matches DV exp. Asymmetry shifts balance.
Floor
Minimum hit chance %
Ceiling
Maximum hit chance %

Hit Chance Table

Change from Stock (Stock%→New%)

Loadout — L50+ (5 slots: Body, Legs, Head, Gloves, Boots)