MajorMUD Combat Balance Tool
Armor scaling + combat formula + monster data — all in one place
hit% = 100 −
140
× DV
2
/ AV
2
, floor
5
%
Show stock for comparison
Formula Heatmap (DV × AV)
Monster Impact (EXP × AV)
Contour lines
Hover the chart to see hit% at any DV/AV point
Armor Scale
Stock
Proposed
Aggressive
Buff Only
Nerf Only
Tier:
No req
L15
L30
L45
L50+
Player DV Override
Manual DV
Set to 0 for auto (uses tier + scale). Nonzero overrides all tiers.
Combat Formula
Stock
Proposed
Gentle
Linear-ish
Steeper
Coefficient
Higher = defense matters more overall
DV Exponent
2.0 = stock quadratic. Lower = softer knee.
AV Exponent
Usually matches DV exp. Asymmetry shifts balance.
Floor
Minimum hit chance %
Ceiling
Maximum hit chance %
Hit Chance Table
Change from Stock (Stock%→New%)
Loadout —
L50+
(5 slots: Body, Legs, Head, Gloves, Boots)